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Old Dec 26, 2005, 02:04 PM // 14:04   #21
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Quote:
Originally Posted by Loviatar
since the instances are meant to not be breakable this is not an option period
Did you even read it? It points out the issues with other forms of kicking, it's pretty much the best way to deal with the whole "kick" idea.
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Old Dec 26, 2005, 02:20 PM // 14:20   #22
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A 2/3 vote system that requires say 6 in 8 to vote for a kick after the mission started could work ok. If anyone really needs kicking from the team, if 6 in 8 won't support it you are simply wasting your time playing with them. This probably doesn't work with small teams <=4, but you're taking a risk on their quality if you insist on doing that in any case if you don't know them.

Putting authority to kick in the hands of the team leader is a very bad idea in my opinion. You _will_ get situations where a team kills tanzit in sorrow's furnace and have someone kicked before people collect their drops.
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Old Dec 26, 2005, 02:33 PM // 14:33   #23
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The other day, I was bored, so I decided to go grab a few skills in Mineral Springs. So I find a party, we're headed out there, and right before the cave to capture Mineral Springs, someone got angry because, when they refused to follow simple instructions, we had our Monk stop healing him. So, what does he do? He runs all the way back to the portal and enters it before I could capture the skill. So we had to fight the whole way a second time.
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Old Dec 27, 2005, 06:34 AM // 06:34   #24
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Quote:
Originally Posted by Takeko Nakano
Well perhaps the other group members will say that it was an accident, or that they thought the others were jerks - but they didn't bother to take screenshots. A voting system would be open to abuse as well.
my idea would be like /votekick akhilleus pthius
...hard to do that by accident.

also, it would be possible to make all personal drops to port back to town with them...we know this system exists because it's already done upon completion of a mission.
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Old Dec 27, 2005, 07:03 AM // 07:03   #25
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I can see how this would be abused...... Poor Solo Monks getting into uw for 125g then kicking everyone...ouch
I would think they would put a votekick like in admin mod on cs. little box pops up "Do you wanna kick this dude" then give the guy 30 - 60 seconds to collect loot, items, ect before he is kicked.
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Old Dec 27, 2005, 09:34 AM // 09:34   #26
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Right before the swarm of monsters die, you kick someone, who gets the items now? I think all monsters in combat while the time of kick occurs get to go over to the kicked person if they're willing to wait. When they're kicked it should say that there are monsters being fought, do you want to wait and collect any drops that you may have gotten?

but then again, this is a really stupid idea to kick people, because you can get to the end of a mission, and whoops! everyone is kicked, and they have to start over but you don't!
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Old Dec 27, 2005, 11:46 AM // 11:46   #27
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Like a few other people have said, a kickvote would probably be the best way to go, and in order to make it fair, it would require 3/4 or 3/5 of the team to vote in favour of the kick. If the vote is successful, the kicked party member is returned to the town that was last visited, and gets replaced by a henchman corresponding with the kicked party member's primary profession.

That way there will be absolutely no incentive to kick a person for unfair reasons.

By kicking the person, the team will get an inferior replacement in most cases, and in cases where the henchman will be better than the player it replaced, I'd say the kicking would be justified.

By kicking the person, your loot won't change. You'll have the henchman sucking up what loot the kicked player would've gotten.

By kicking the person, you can't pick up his loot, as it will be transfered in an "unclaimed loot" window, similar to the ones used after missions.

The only real reason for kicking a player, if all these things are implemented, would be them being undesirable, which is exactly why this feature is needed in the first place. I really cannot see how this feature could be abused by anything other than a co-ordinated group whose sole intention would be to spend an obscene amount of time trying to ruin other people's fun without gaining from it.

Frankly, I don't see that happening more than say a monk refusing to res people who've had good drops, waiting 'till the loot claim ends so he can take it for himself, and that's already happening as it is.
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Old Dec 27, 2005, 12:21 PM // 12:21   #28
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/signed for a votekick.
Mikkel's summation appears sound.

Apparently, some people need to learn to read the whole thread, because they keep bringing up the same reason(s) for not wanting this implemented to which had already been discussed and solved.

Franlky and not directed @ anyone in particular, The only people I can think of that would not want to have a Vote Kick option are the ones that know that don't play well with others and would be kicked often.

If you have a co-worker/classmate that you're supposed to do a project with and you're doing all the work(and they're sharing the rewards) or they're screwing it up wouldn't you want your boss/teacher to get you a new partner?
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